BenQ’s BL2711U 4K UHD Display Puts 3840 x 2160 Resolution within Reach

The search for greater resolution in an affordable monitor has culminated with BenQ’s new 27-inch design monitor, the BL2711U 4K UHD display. It is aimed at professionals as well as those enthusiasts looking to bring a 3840 x 2160 resolution to video, CAD/CAM, animation, and graphic image manipulation.

The BL2711U has a wide angle of view, being 178 degrees, and employs a 10-bit IPS panel that can display over one billion hues and supports both sRGB and Rec.709 color (the standard format for HDTVs). There are three exclusive modes: the CAD/CAM mode alters the monitor’s color and contrast for viewing highly detailed graphics; the Animation mode enhances the brightness in an artwork’s dark areas without overexposing the light areas; and a 100% sRGB color coverage at a resolution of 4K for video editing so as to allow for color accuracy and a clear line of view.

The LED-lit monitor has a proprietary Zeroflicker technology for eliminating backlight flicker at all brightness levels, so as to reduce eye fatigue. Four preset Low Blue Light modes enable the reduction of blue light exposure for a more comfortable viewing experience.

Besides the now-commonly found picture-in-picture function, there is a picture-by-picture monitoring mode to allow for side-by-side image comparison of two different source images from two different PCs. BenQ Display Pivot software allows for multiple windows to be displayed on the desktop in chosen proportions. There is also an auto-pivot feature, which detects the monitor’s movement and rotates the contents being displayed vertically/horizontally accordingly,  and without calling upon Windows or graphic card hardware. The monitor supports HDMI 2.0 and DP1.2 at 4K@60Hz and has two internal speakers.

Certified to meet industrial standards when it comes to a professional designed monitor, it is available now and retails for $679.

Marshal Rosenthal
Marshal Rosenthal
Marshal Rosenthal is a Los Angeles-based freelance writer and journalist specializing in technology, consumer electronics and pop culture. Past accomplishments include editing of home theater and video gaming publications domestic and international, operating a NY photographic studio specializing in children/product and providing graphic imaging for video game box art, manuals and related.

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