Learn important information about the tools that you’ll need to get started as a video editor, including valuable tips and techniques.
The Editing Tools
In this video we’ll go over the tools you’ll need to edit video. We’ll start with the computer, including how to choose your CPU, GPU and RAM. Next up, we’ll look at the editing environment and talk about monitor size to resolution. Then, we’ll move on to all the peripherals you might need from keyboard and mouse to card readers and storage. Then, we’ll cover monitoring audio using speakers and headphones. Lastly, we’ll go over editing software options and how to choose the best one for your needs. Let’s get started.
Preparation and Organization (Free for Non-Members)
In this video you’ll learn the basic workflow of video editing. We’ll start with how to prepare for the edit. Where you’ll learn how to make and follow a plan. Part of that plan will require being organized. We’ll talk about how to organize and how to stay organized. Organization isn’t just to help you find your assets, but also to save you time during the edit.
Editing Techniques (Free for Non-Members)
In this video you will learn basic techniques for editing. You’ll learn about the different types of edits and about the different transitions you’ll use to achieve them. We’ll then move on to the purpose titles and graphics. The different types of titles and how to use them.
Video and audio go hand and hand. They can work with each other or against. In this video you’ll learn why audio is important to your video, how to balance different sound elements and what needs to be achieved when editing your audio for video.
In this video, you’ll learn why we edit and why the process is so crucial to video production. We’ll also go over the benefits you can get out of proper editing.
Video editing can be complex. It’s easy to overlook something, but that’s ok. When learning, you need to be ok with making mistakes.
Luckily, we’re here to help. In this video, you’ll learn about 10 different mistakes beginners tend to make, so you can hopefully avoid them in your own projects.