Archive for the ‘Graphics and Animation’ Category

Three Adobe CS 6 Features to be Excited About

by Mike Wilhelm | May 16th, 2012

On May 7th Adobe released Creative Suite 6, and it’s pretty clear that their eyes are keenly focused on video production. While we’re still in the process of writing our review of the software suite, here are a few of the features we’re think video producers everywhere will be excited about.

Adjustment Layers in Premiere – Here’s the situation. You’ve edited together a very complex sequence of shots which features a drunk stumbling from home from a night at the local watering hole. The sequence is composed of several point of view shots cut tightly together, and sprinkled with wide shots of the person walking down the sidewalk. You want to make sure every POV shot is blurry and de-saturated so the viewer can see the world as the drunk sees it. Before, our only solution was to either apply the blur and de-saturation effects to each clip individually, or nest each chunk of shots and then apply the effects. Adjustment layers change this. They work just like they do in After Effects. Simply place an adjustment layer over the shots you want to affect, then apply the effects you want to the adjustment layer. It will transfer those effects to every clip underneath it in Premiere’s timeline. Now, if you have to change the amount of blur or desaturation, you only have to change the settings on the adjustment layer(s) and not each clip or clips inside of a nested sequence. To me, this feature is about six versions late, but better late than never!

3D Text (and Basic Shapes) in After Effects – Have you ever needed to do simple 3D text when working in an After Effects project? Unfortunately, After Effects could never do true 3D. Rather, it could place 2D objects in 3D space. That means if you wanted 3D text, you’d have to put 2D text in a 3D composition, duplicate it about a hundred times, then offset each layer’s Z position by one pixel. What a pain! Alternatively, there was a way to use the Shatter effect and turn off force and gravity to give pre-composed text a bit of extrusion. Still not very efficient. Finally, Adobe has added an extrusion option within the settings of 3D text/shapes. For those that only need very basic 3D tools, this may save you from spending a couple grand on 3D software.

SpeedGrade – Okay, this isn’t so much of a feature as it is a complete product. Adobe aquired IRIDAS, and included it in the creative suite for the first time in this sixth version. The first thing you’ll notice is that it doesn’t really feel like an Adobe product. The user interface is way different. Additionally, quite a few Adobe UI conventions that are ubiquitous in Adobe products aren’t there. The software itself, however, is great. Dedicated color grading software is being used more and more frequently outside of Hollywood. DaVinci, for example, can now be purchased for $1000 on OS X, where it used to be a $20,000+ system only. It only makes sens that Adobe wants to get in on the action. Considering the price for Adobe’s Creative suite hasn’t risen any (in fact, the Creative Cloud option looks like it’ll save you money), having a dedicated color grader is a welcome addition!

Obviously this isn’t a comprehensive list of new features. There’s tons more to look forward to in CS 6, so keep an eye out for our upcoming review!

Learn to Make a Viral Video with a Free Report

by Mike Rosen | April 19th, 2012

How do successful viral videos like the dramatic prairie dog, Nyan cat, and OK GO do it? Learn how to make a viral video with a free report from Videomaker Magazine, How to Make a Viral Video: 11 Tips to Create a YouTube Sensation.

Every videographer dreams that their work will go viral, that they will shoot something that so speaks to people that it spreads like wildfire over the Internet. It’s a great way to bring attention to your business or show off your video-creating talents. And while it’s impossible to predict what will go viral, there are certain things that you can include in your videos to increase the odds that you’ll have a smash Internet hit on your hands.

A viral video is any video that becomes popular by being passed from person to person via the web. Marketers, entertainers, and videographers spend a lot of time trying to create videos calculated to “go viral” sometimes with great success.  They can be anything from remixes of poorly translated video games like “All Your Base Are Belong to Us” to funny clips from the news like “Boom Goes the Dynamite,” but they can garner thousands (or even hundred of thousands) of views!

How to Make a Viral Video: 11 Tips to Create a YouTube Sensation is the free report from Videomaker that will show you how to do it. It includes 11 proven tips for increasing the likelihood that your video will go viral. Learn the reasons behind the popularity of some of today’s hottest videos and how you can use the same ideas to catapult your own way to video stardom. There’s no telling what videos will take the Internet like wildfire, but we’ll show you some easy ways to better your chances of success.

Download your free report, How to Make a Viral Video:11 Tips to Create a YouTube Sensation.

NAB 2012 Best Editing Software: Adobe Production Premium Creative Suite 6

by Jackson Wong | April 17th, 2012

Best Editing Software: Adobe Production Premium Creative Suite 6 – Editing Suite


Adobe you know, what you’re waiting on is CS6 and rightly so, it will be a very strong presence in the video editing world for good reason, such as a clean and easy to use interface and good utilization of 64-bit processing. The suite combines big names like Premiere, Audition, Photoshop and After Effects with many more for a package that gives video professionals and enthusiasts an extensive group of tools.

Their emphasis this time around is to speed up your editing, allowing for hover scrubbing within windows, better/more intuitive performance in Audition and uninterrupted playback in Premiere. Another welcome expansion will be found in multicam editing and color correcting. There’s plenty more new features to discover, and as for pricing, we can’t be sure, but to get into the ballpark, CS5.5 is $1,700 and upgrades are about $400.



Indie Sci Fi Flick ‘Sledgehammer’ Looks to Kickstarter for Funds

by Mike Rosen | March 22nd, 2012

We’re always interested in stories of up-and-coming indie movie projects.  One such project that caught our eye was  Sledgehammer, an Aliens-inspired science fiction film about a group of space marines marooned on a distant planet full of hostile monsters. The design of the monster was what really did it for me. The concept art, by 3D artist Wesley Griffith (who also worked on Dan Trachtenberg’s Portal: No Escape) shows a nasty spiny insectoid, something like a giant sand flea, sure to inspire the heebie jeebies in any arachnophobe.  Science fiction is one of the most difficult genres in independent film, for obvious reasons:  Science fiction means special effects and special effects cost money! So we had to know, how do you make a critter like that on a budget?

The man behind Sledgehammer is 15 year veteran 3D video game artist Frank Silas, who has worked with  Rockstar Games and Activision Blizzard; he previously directed the award-winning short film Box on a shoestring budget of $2000, but Sledgehammer promises to be a more ambitious special effects extravaganza.  He’s using Kickstarter to raise the money to make this film a reality.

Frank spoke to Videomaker about the challenges of putting together an independent science fiction movie, sharing some tips about finding funding, recruiting actors and creating special effects on a tight budget. Aspiring sci fi directors, take note!

VM: What have you learned from working on Sledgehammer?

FS: I learned about being an Executive Producer. If you are able to bring in active investors at the target amounts you need per film then you can make any film you want. That’s the rub, because those two things are directly proportional. So in most cases you will not be able to make exactly the film you want. I’ve learned to be detached from the details just as long as I like the outcome. I write the script that I want to write, then we shoot what we are able to shoot based on locations, crew, cast etc. Then we edit what we have to turn that into the best possible film it can be. Even in post production it depends on how many people or how much time we can put on to it, but that keeps each stage of the process an adventure, somewhat experimental which frees me to not only shoot more films, but to enjoy the work more. I could see the struggles of other directors who have a crystal clear vision that they want reproduced from their mind’s eye with complete fidelity. I don’t want to struggle against the film making process. I want to enjoy it and I want my crew to enjoy it.

VM: Besides Kickstarter, what other alternative funding options have you explored?

FS: I brought on a couple of friends to help me pay for the live action shoot. That’s what allowed us to shoot the film in the first place. It’s tough to be an Executive Producer on your own film as a Director. Our purpose on Kickstarter.com is to raise funding to create the visual effects for the film. Our studio normally shoots DSLR on Cannon 5D Mark ii and Cannon 7D. With this film we were able to get our hands on a RED Epic from one of the same companies that supplied RED Epics for Ridley Scott’s Prometheus. So now we need to do vfx at a very high resolution, which means insurmountable render times unless we acquire the proper software and hardware tools to deal with that.

VM: What advice would you give to other aspiring filmmakers?

FS: The advice I would give to other film makers working on low and micro-budget films is to be a bit more Depak Chopra about it. Your careers will last longer and so will your crews. As for the Sci Fi Film aspect, you’re really going to need to love it. It is the most difficult kind of film to do. It also takes the longest amount of time to make. It cost more than any other type of film to produce, but if you can hit a home run there…those fans are forever. I know, I am a sci fi fan thanks to George Lucas, Ridley Scott, and James Cameron.  Sci Fi raised me.

VM: How did you find the right actors for Sledgehammer?

FS: We screened over 30 actors to discover the cast we have on Sledgehammer! We were very selective about those 30. I promised all of the backers of our Kickstarter to tell them first exactly how we found the actors and what we were looking for. We’ll even show you the process we went through to get them ready in the feature length documentary we are shooting on the making of Sledgehammer, provided our Kickstarter is successful!

VM: What was your idea for how the alien should look? How do you build a good alien when you’re on a budget?

FS: Building an alien on a budget really comes down to what you are trying to accomplish with that character in your film. For us, we knew that there wasn’t just going to be one alien and since I’m a 3D Artist with 3D Artist friends creating our aliens in 3D just made sense. Not everyone can do that on a budget, but we already had that background coming into this production.

With the alien design, I wanted to create something that people have not seen before. It needed to look believable, but not quite like anything else. I call it a cross between JJ Abrams, Starship Troopers, and Avatar. I want the audience to feel scared, intimidated, grossed out when they see it. The thing is the size of a mini-van. Here’s a spoiler, that’s not the only monster in our movie.

To learn more or support Sledgehammer, check out the Sledgehammer Kickstarter page.

Webinar Wednesday Presents: The Art of Titles and Graphics

by editorialstaff | February 2nd, 2012

Movie titles, lower thirds and video bugs are a great way to add a professional element to your videos, brand your product, and enhance the viewer’s experience through additional information. However, if not done properly, titles and graphics can have the opposite effect, resulting in your video being labeled as the work of an amateur.

Videomaker’s The Art of Titles and Graphics Webinar will help you design titles and graphics that will increase the effectiveness of your message while adding value to your production. In our webinar, we will cover purpose, design and placement, as well as mistakes to avoid. You will learn how to create great-looking titles and graphics that are clean and professional.

Following the webinar, all registrants will receive a copy of a special report. In addition to valuable information and the free special report, The Art of Title and Graphics Webinar will also include a live Q&A segment; our team answering your questions. The Art of Title and Graphics Webinar starts at 11:00 AM (PST) on Wednesday, Feb. 8, so be sure to sign up soon!

Not interested in The Art of Titles and Graphics? Videomaker’s Webinar Training Series provides a wide variety of webinars that cover topics including Advanced Editing, Documentary Production, Lighting for Video, Advanced Shooting, Audio for Video, and much more.

OK Go, Arcade Fire, and Danger Mouse Redefine Music Videos Using HTML5

by Daniel Bruns | August 8th, 2011

Video may well have killed the radio star, but until recently the internet had yet to kill the video star. Though  plenty of music videos have been sold and watched through online portals such as Apple’s iTunes and YouTube, they have in reality, stayed the same. The only difference was that instead of plopping down on a couch and watching your favorite band’s music video on TV, you could sit in front of your computer watching the videos you wanted to see when you wanted to see them. That was until now. Harnessing the power of HTML5, several innovative bands have now created online music videos that have upped the ante in how fans can interact with their music. Instead of the tried and true method of piecing together multiple clips and letting the viewer sit back and watch, these bands are allowing fans to not only choose what they want to see in the music video but are making the place you grew up part of the story as well.

In the latest iteration, OK GO, a longtime internet star going all the way back to their famous treadmill video for their song “Here it Goes Again“, used HTML5 to spell out a user-supplied message with the band member’s feet in their video “All is Not Lost“. Quite an accomplishment considering that the designers not only had to spell out all 26 letters of the alphabet with people’s feet –  but synchronize them as well.  Arcade Fire does something similar toward the end of their masterpiece, the “Wilderness Downtown” but also incorporated a Google Maps version of a user-supplied childhood home as part of the story in their music video. Amazingly, they were even able to use some 3D effects of HTML5 in order to make trees look like they were growing right over the satellite and street views of your own home. Danger Mouse went a slightly different but equally innovative direction with their music video “3 Dreams of Black”. Their video allows users to not only change their point of view, but to create some of the 3D elements at the end of the video as well making for a truly interactive experience.

Though these are new and interesting experiences for music video fans everywhere, the real question is if this trend will last. If so, it will be a redefinition of what can be done with  music videos and will require that video editors not only know how to helm programs such as Final Cut Pro and Adobe After Effects, but HTML5 code as well.

Adobe Offers Half-Priced Switch From Avid Media Composer and Final Cut Pro X

by Daniel Bruns | July 3rd, 2011

As we’ve already mentioned in a previous post, Apple has been under heavy fire for missing many components of Final Cut Pro 7 in their new software. In fact, as it currently stands, Apple has more 1 star reviews of Final Cut Pro X than the total of all their other reviews combined. That’s not to say the new software has gotten all bad press. There are actually quite a few 5 star reviews as well as many pro editors who have been touting how much easier and faster the new program can be. Looking at Apple’s App Store, it would seem that the features that most editors loved the most was the style of the new interface, the quick rendering times, and the simplicity of the magnetic timeline. However, with a lack key features such as multi-cam, XML support (both of which Apple has since stated they will be including in their next major release), and the ability to import old Final Cut Pro projects, it seemed only a matter of time before other software companies would start to come out with deals of their own.

Just this last week, Adobe decided to take advantage of the dissatisfaction with Final Cut Pro by announcing an upgrade program for anyone who has bought any version of Apple Final Cut Pro or Avid Media Composer. Basically, those who make the switch will get a 50 percent discount on either Adobe Premiere CS5.5 or Adobe CS5.5 Production Premium. In their press release, Adobe was also touting the ability to remap keyboard shortcuts to match Avid or Final Cut Pro presets. They also lauded their close integration of Premiere with their other popular applications, After Effects and Photoshop. Of course it’s interesting to note that just days before Apple announced the new Final Cut Pro, Avid announced its own switch program in which owners of Final Cut Pro could buy Avid Media Composer for only $950, a significant savings on their usual price.

With all of this activity in the pro editing software marketplace, it will be very interesting to see how each company responds. Of course, don’t forget that Videomaker will have a review of Final Cut Pro X online in the next few weeks so keep your eyes posted to see what our reviewer thought of Apple’s latest product.

NVIDIA Quadro Graphics Solutions Wins Videomaker Best Product of the Year

by editorialstaff | December 28th, 2010

The 2010 Videomaker Best Product of the Year award for Best Graphics Card goes to the NVIDIA Quadro Graphics Solutions.

Leveraging CUDA technology on NVIDIA GPU’s can drastically speed up any work flow and the technology has been widely adopted among many video editing applications. We used NVIDIA’s cards paired with several of our software reviews and we had nothing but extremely quick rendering times and jaw dropping benchmarks. If you’re serious about cutting rendering times down look no further than one of NVIDIA’s Quadro graphic cards.

Read Videomaker‘s review of the NVIDIA Quadro Graphic Solutions.

Painting Light with an iPad

by Derek Sine | October 7th, 2010

BERG and Dentsu London have been exploring and perfecting the ability to use an iPad to create 3D stop animation using a complex light painting technique. By developing 3D models they are able to perform a virtual CAT Scan that generates an outline of the animations, this paired with a strategic series of complex long exposures of 3-6 seconds while moving the iPad through space, they’ve come up with some stellar floating 3D light forms. The Crew shot over 5,500 photographs, only half of those were actually used in the final edit!

Beauty Box Upgrade Makes You Beautiful Faster

by Daniel Bruns | September 14th, 2010

When Videomaker first took a look at Beauty Box back in September we came to the conclusion that it was a useful and time saving plugin that made it possible to make even the most self-conscious talent feel happy about what they’ve shot. We still hold to that conclusion and now with a new GPU-utilizing upgrade that gets rid of our only real complaint with the plugin, we can confidently stand behind our conclusion again. To be clear, Digital Anarchy, the makers of Beauty Box, a plug-in for fixing blemishes, wrinkles, and small defects in skin, recently released a new version of their plugin that can now utilize the power of a computer’s GPU instead of relying on the CPU only. As a result, in our tests we found that to render 10 seconds of footage from our new Documentary Storytelling series in After Effects, took only half as long as the previous version of Beauty Box.  Of course we tested this on an Intel Xeon 3.33 Ghz Quad Core computer with an NVIDIA Quadro FX 3800 graphics card so we did have some definite power to start with but that doesn’t change the fact that time is money, and so saving this kind of time is significant. In the past, an editor would have to mask the area of the face, apply a blur, and rotoscope the movement of the talent frame by frame in order to achieve the same face-detecting results of Beauty Box. Oh, I can’t forget to say that Beauty Box 1.2 works best with NVIDIA’s CUDA technology on a 64 bit system. So for those who have been blessed with that kind of computer power, expect a big boost in speed and for 200 dollars, a good price to match.

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