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<title>Videomaker Community Forums &#187; Tag: claymation - Recent Posts</title>
<link>http://www.videomaker.com/community/forums/</link>
<description>Videomaker Community Forums &#187; Tag: claymation - Recent Posts</description>
<language>en</language>
<pubDate>Thu, 16 Feb 2012 22:19:04 +0000</pubDate>

<item>
<title>bobcypheruk on "My first Claymation attempt. Used EOS 1000. Critique please"</title>
<link>http://www.videomaker.com/community/forums/topic/my-first-claymation-attempt-used-eos-1000-critique-please#post-58503</link>
<pubDate>Tue, 11 May 2010 22:46:00 +0000</pubDate>
<dc:creator>bobcypheruk</dc:creator>
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<description>&#60;p&#62; Very good, I liked the use of a human arm as well and although the sound FX were good I thought the selling point was the animation of the &#34;eyebrows&#34;.&#60;/p&#62;</description>
</item>
<item>
<title>pseudosafari on "My first Claymation attempt. Used EOS 1000. Critique please"</title>
<link>http://www.videomaker.com/community/forums/topic/my-first-claymation-attempt-used-eos-1000-critique-please#post-58497</link>
<pubDate>Tue, 11 May 2010 15:07:41 +0000</pubDate>
<dc:creator>pseudosafari</dc:creator>
<guid isPermaLink="false">58497@http://www.videomaker.com/community/forums/</guid>
<description>&#60;p&#62;I feel his pain!&#60;/p&#62;
&#60;p&#62;I enjoyed it, though--the sound effects really added to it IMO.&#60;/p&#62;</description>
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<item>
<title>Derek Sine on "My first Claymation attempt. Used EOS 1000. Critique please"</title>
<link>http://www.videomaker.com/community/forums/topic/my-first-claymation-attempt-used-eos-1000-critique-please#post-58478</link>
<pubDate>Tue, 11 May 2010 07:43:20 +0000</pubDate>
<dc:creator>Derek Sine</dc:creator>
<guid isPermaLink="false">58478@http://www.videomaker.com/community/forums/</guid>
<description>&#60;p&#62;Looks Great!&#60;/p&#62;</description>
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<item>
<title>eramance on "My first Claymation attempt. Used EOS 1000. Critique please"</title>
<link>http://www.videomaker.com/community/forums/topic/my-first-claymation-attempt-used-eos-1000-critique-please#post-58471</link>
<pubDate>Tue, 11 May 2010 02:44:51 +0000</pubDate>
<dc:creator>eramance</dc:creator>
<guid isPermaLink="false">58471@http://www.videomaker.com/community/forums/</guid>
<description>&#60;p&#62;Hi.&#60;/p&#62;
&#60;p&#62; &#60;/p&#62;
&#60;p&#62;As part of the 48hour nz comp I decided to delve into the art of claymation.  Now ive had claymation enthusiast view anf comment on this but I would now like a broader eye. Please watch (its only 2 mins) and comment on it in relation to video as a whole. IE, do you think this is a good video overall.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.v48hours.co.nz/screening-room/2010/auckland/claytal-attraction/&#34; rel=&#34;nofollow&#34;&#62;http://www.v48hours.co.nz/screening-room/2010/auckland/claytal-attraction/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62; &#60;/p&#62;
&#60;p&#62;Please pass on link to your friends :-)&#60;/p&#62;
&#60;p&#62; &#60;/p&#62;
&#60;p&#62; &#60;/p&#62;
&#60;p&#62;Feedback appreciated&#60;/p&#62;
&#60;p&#62; &#60;/p&#62;
&#60;p&#62;Thank you&#60;/p&#62;</description>
</item>
<item>
<title>grinner on "Some stop-motion questions"</title>
<link>http://www.videomaker.com/community/forums/topic/some-stop-motion-questions#post-38661</link>
<pubDate>Tue, 22 Jul 2008 17:13:02 +0000</pubDate>
<dc:creator>grinner</dc:creator>
<guid isPermaLink="false">38661@http://www.videomaker.com/community/forums/</guid>
<description>&#60;p&#62;bailing wire spun together works perfectly. yu can make the bones from wood. Where you leave gaps... those are joints.&#60;/p&#62;
&#60;p&#62;It'll be good for you to play without armatures at all first. You'll get a feel for plasticina this way.&#60;/p&#62;
&#60;p&#62;here are some ideas you can try with logos and such:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://grinnerhester.com/demoreel07.wmv&#34;&#62;http://grinnerhester.com/demoreel07.wmv&#60;/a&#62;&#60;/p&#62;</description>
</item>
<item>
<title>ralck on "Some stop-motion questions"</title>
<link>http://www.videomaker.com/community/forums/topic/some-stop-motion-questions#post-38649</link>
<pubDate>Tue, 22 Jul 2008 13:34:19 +0000</pubDate>
<dc:creator>ralck</dc:creator>
<guid isPermaLink="false">38649@http://www.videomaker.com/community/forums/</guid>
<description>&#60;p&#62;ThanksÂ forÂ theÂ tipsÂ guys!&#60;/p&#62;
&#60;p&#62;I'llÂ haveÂ toÂ doÂ someÂ diggingÂ aroundÂ andÂ lookÂ atÂ someÂ tutorialsÂ toÂ figureÂ outÂ whatÂ IÂ wantÂ toÂ useÂ forÂ skeletons.&#60;/p&#62;</description>
</item>
<item>
<title>grinner on "Some stop-motion questions"</title>
<link>http://www.videomaker.com/community/forums/topic/some-stop-motion-questions#post-38646</link>
<pubDate>Tue, 22 Jul 2008 11:58:09 +0000</pubDate>
<dc:creator>grinner</dc:creator>
<guid isPermaLink="false">38646@http://www.videomaker.com/community/forums/</guid>
<description>&#60;p&#62;you'll find some sweet armature how-tos online with a quick search.&#60;/p&#62;
&#60;p&#62;If you build one right, man, your life will be easier and the end result will run circles around trying to make something work and not quiiiite gettin it to.&#60;/p&#62;</description>
</item>
<item>
<title>Don on "Some stop-motion questions"</title>
<link>http://www.videomaker.com/community/forums/topic/some-stop-motion-questions#post-38586</link>
<pubDate>Mon, 21 Jul 2008 11:41:18 +0000</pubDate>
<dc:creator>Don</dc:creator>
<guid isPermaLink="false">38586@http://www.videomaker.com/community/forums/</guid>
<description>&#60;p&#62;Â I can offer you two peices of advice....&#60;/p&#62;
&#60;p&#62;one: the &#34;Hardness&#34; or &#34;Softness&#34; of light quality is dependant on one thing... The size of the lightsource, relative to the size of the subject.&#60;/p&#62;
&#60;p&#62;therefore a large lightsource (ie: the Sun) will give harder light on a distant subject (ie: a person on earth) than a smaller light closer to the subject (ie a softbox two feet from the subject).Â &#60;/p&#62;
&#60;p&#62;so test out what you got to get the look you want. at the size you're looking at, halogen worklamps should be great!&#60;/p&#62;
&#60;p&#62;next item:&#60;/p&#62;
&#60;p&#62;your models.&#60;/p&#62;
&#60;p&#62;Clay works great as a skin, over a structure, but sucks structually speaking.Â &#60;/p&#62;
&#60;p&#62;at the size you're talking about, I'd go this way:&#60;/p&#62;
&#60;p&#62;Bionicles, or toy action figures (Barbie, GI Blow, etc), use heavy copper wire and zip ties to reinforce the joints, then lay on layers of clay over top.....Â &#60;/p&#62;</description>
</item>
<item>
<title>ralck on "Some stop-motion questions"</title>
<link>http://www.videomaker.com/community/forums/topic/some-stop-motion-questions#post-38584</link>
<pubDate>Mon, 21 Jul 2008 11:20:27 +0000</pubDate>
<dc:creator>ralck</dc:creator>
<guid isPermaLink="false">38584@http://www.videomaker.com/community/forums/</guid>
<description>&#60;p&#62;IÂ did aÂ quick skim-through andÂ didn'tÂ seemÂ anythingÂ similar,Â soÂ IÂ thought I'd ask...&#60;/p&#62;
&#60;p&#62;So without gettingÂ into details, I'mÂ goingÂ toÂ haveÂ to be immobile forÂ the nextÂ fewÂ days atÂ least... depending if myÂ toe is broken or not...&#60;/p&#62;
&#60;p&#62;Well, I'veÂ had aÂ fewÂ ideas about trying myÂ hand at clamation and other forms of stop-motion.Â Â My questionÂ is...Â toÂ use a systemÂ of 3-point lightingÂ in aÂ small scale like that, what kind of lightsÂ shouldÂ IÂ use?Â Â Should IÂ use lightsÂ IÂ would normallyÂ use on a live-actionÂ shootÂ and justÂ use stuffÂ toÂ diffuse themÂ andÂ cut downÂ the lightÂ as muchÂ asÂ possible?Â Â ShouldÂ I justÂ use those lightsÂ as-is?Â Â ShouldÂ I get some sort of smaller lights... even using householdÂ lamps andÂ white-balanceÂ in myÂ camera?&#60;/p&#62;
&#60;p&#62;I wantÂ to lightÂ like film...Â I just don't know what kindÂ of lightsÂ will work best for a small scale.Â Â And justÂ toÂ give you anÂ idea, I'mÂ thinking the clay puppets will probably be between 1-2 feetÂ tall.&#60;/p&#62;
&#60;p&#62;Also... I wasÂ thinkingÂ of going down toÂ the local craft storeÂ and getting some modeling clay.Â Â Will that be rigidÂ enoughÂ to stay whereÂ I wantÂ it and still flexibleÂ enoughÂ to move?&#60;/p&#62;</description>
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