Those dozens or even hundreds of flips, flaps, flops, fly-ins and other athletic visual effects that signal a change from one scene to another are irresistible.
You can make incoming shots tumble on-screen like circus clowns, pound the outgoing shots into the ground like stakes or float them toward the viewer on cubes like great Borg spaceships.
And, unfortunately, you probably will. Unfortunately? Yes, because your viewers can tolerate only so many hyperactive graphics before fatigue sets in, followed quickly by irritation. What works as a commercial bumper for Jerry Springer is not necessarily good for mos…