Edit Suite: It's About Time: How To Control Pacing

Make your videos more interesting by manipulating time.

If you've been reading this column for a while, you probably already know how to trim program length by cutting inept, redundant, or simply dumb footage. If you've been an Edit Suite student for a bit longer, you may be learning to work the opposite way entirely, by starting with no footage at all and then building a show from judiciously chosen material.

Advanced readers, however, go even further: they can control the pace of their chosen material by contracting or expanding time in the actions on screen, and sometimes by showing two or more actions at once.

It's easy once you know how. We'll show you two simple ways to shrink or grow the apparent time in which actions unfold, and two methods of parallel cutting to present more than one action at once.

A Demo Melodrama
To demonstrate, we'll use the implausible situation shown in Figure 1. In Figure 1a, Elaine is aghast to find Mike lying unconscious on a rural highway, with a truck bearing down in the distance. (How did Mike get there and why can't she just drag him off the road? Don't ask, okay?) In Figure 1b she spots Robert 300 yards down the road and sets off to get him. In 1c, Robert strolls along, unaware that the distraught Elaine is puffing toward him from the rear.

To establish a yardstick for measuring time control in this sequence, Figure 2 shows it as a single shot with each frame representing five seconds of screen time. Force yourself to study each and every image in Figure 2 for five full seconds and you'll see how stupefying this unedited shot would be.

Are you glassy-eyed? Then let's see how to shorten this sequence or, for a different impact, to lengthen it. Either way, you control screen time through one of two different methods: reverses or cutaways. (You can use both at once, but let's keep it simple for now.)

A reverse is a camera angle that has swung 180 degrees (or nearly) away from the angle that precedes it. That "nearly" is important because a shift of more than 180 degrees would switch Elaine's right-to-left screen movement to the opposite direction, which is usually ill-advised.

A cutaway is quite literally a cut to a view away from Elaine so that for a moment, you can't see how much distance she's covering. An alternative version achieves the same thing by keeping Elaine in the frame but cutting away from the environment in which she's moving, as we'll see.

Of course you can't use either reverses or cutaways unless you've shot them. The phrase "shooting to edit" means imagining the editorial process and anticipating your needs while shooting.

With the preliminaries disposed of, let's see how to use reverses and cutaways to shorten the tedious story of Mike and Elaine and Robert.

Shortening Screen Time
Figure 3 drastically shortens Elaine's run by using a reverse angle. In 3a she's just starting toward Robert and in 3b a moment later, she's almost reached him. In between, we've discarded fifteen seconds worth of real-time running.

Why is this omission often undetectable? Because a reverse rotates the camera position so drastically that the same background does not appear in both shots. Without comparing Elaine's position to fixed background features, it's hard to tell how far she's moved.

Reverses are great for condensing relatively brief periods. For a distance this great however, a simple reverse may not, in fact, conceal the compressed time completely. In this situation it may be better to use a cutaway instead. Figure 4a shows Robert in the foreground and Elaine way down the road. In the cutaway shot, 4b, Robert swings around, as if he's just heard her. (Incidentally, a sound effects crescendo of sneakers on asphalt will assist the illusion here.) By 4c, Elaine has almost reached him.

As you can see, the cutaway version is more effective for two reasons. First, it consists of three shots rather than two, so the elapsed screen time is in fact a bit longer and therefore, less drastically condensed. Secondly, the cutaway eliminates both Elaine and her background, while distracting the viewer's eye with Robert's movement. By the time Elaine reappears in 4c, we've lost track of where she ought to be after such a brief run and accept the suggestion that she's covered the entire 300 yards.

So take your pick: a reverse is more economical but a cutaway is more thorough and both can decrease screen time to cut out the dull parts.

Lengthening Screen Time
But suppose you want to increase the screen time instead. Why? To crank up the suspense, of course. Will Elaine ever reach Robert? Will Robert ever notice her? Will they return to comatose Mike in time to rescue him? Artificially stretching the time of an action can turn the screw of tension tighter.

To do so, you use exactly the same tools but perform exactly the opposite trick: employing reverses and/or cutaways, you expand screen time by making the actor cover the same ground more than once.

Here's how it works with reverses. The shots in Figure 5 alternately favor Robert (5a, 5c, 5e) and Elaine (5b, 5d). During each shot, Elaine covers, say, 50 feet as she approaches Robert. But each successive shot begins with Elaine 20 feet farther back than she was at the end of the preceding shot.

If say, she ran from 0 to 50 feet in shot 5a, then she runs from 30 to 80 feet in 5b, from 60 to 110 in 5c, and so-forth. By the end of shot 5e she has run 350 feet but because of the overlapping reverses, she is only 230 feet closer (and the audience is biting its nails). Again, because the pairs of reverse angles have totally different backgrounds, there are no fixed landmarks from shot to shot by which to check Elaine's progress.

We said that reverses and cutaways can be used in combination, as you can see from Figure 6. In addition to the master angles favoring Elaine (as in 6a) and Robert (as in 6b) we've included closeups of Elaine and Robert as well. Here again, cutaways or reverse/cutaway combinations are more effective in more exaggerated time stretches because the simple back and forth of plain reverses can grow obvious.

Notice one other thing about 6c: It counts as a cutaway from Elaine even though she is still in the shot. That's because her plain sky background excludes all details that could give away her true position.

Meanwhile, Back at the Ranch...
But even with reverses and cutaways, the Figure 6 sequence is still not as suspenseful as it might be. That's because we've lost sight of poor supine Mike and the killer truck hurtling toward him.

You see, what we have here is two different actions unfolding at once: Elaine approaching Robert in one, and the truck approaching Mike in the other. We need to present these two different time streams to the viewer simultaneously. To do that we use parallel cutting (often called cross-cutting): alternating shots from the two different actions, as you can see in Figure 7.

This approach has two major advantages: it obviously builds suspense, but it also provides built-in cutaways to help control time in each action. In effect, the shots of each sequence are cutaways from the other sequence. No wonder cross-cutting is such an old and well-used storytelling technique.

Like the other techniques we've covered, a greater variety of angles enriches cross-cutting, as you can see in Figure 8. By featuring Robert as well as Elaine and poor old Mike, we've finally gathered all the participants in our drama into one escalating crisis.

Cross-cutting can be expanded to include even more simultaneous sequences. And if you want to see parallel editing carried to delirious extremes, rent Stanley Kramer's It's a Mad Mad Mad Mad World, in which I forget how many groups of greedy little people race one another toward a financial jackpot.

Meanwhile, Back at Reality...
That kind of editorial time control is so sophisticated that it wins Academy Awards. Nevertheless, it relies on the same simple techniques that you can use to manage time flow in your own video projects.

First, remember that video time has no fixed speed. You can expand and contract events to suit your dramatic needs. Second, keep in mind that control of time is really inseparable from control of space, as we've shown with the now thoroughly winded Elaine. Finally, don't forget that editors can work only with the material provided, so shooting to edit is crucial to success.

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