Sign up now and get a free Tip Sheet for Videographers!

Manufacturers Debate the Future of Nonlinear Editing

Paul Sneed
June 1997

On January 25, 1997, representatives from six of the leading nonlinear editing companies joined the Nonlinear Editing Panel at the Videomaker Expo. They discussed the state of nonlinear editing hardware today and tomorrow. Videomaker's Executive Editor, Stephen Muratore, moderated the lively discussion. Following are the names of the panelists and a transcript of their discussion.

  • Joyce Chung, Product Manager, Adobe Systems
  • Linda Frager, Product Manager, Apple Computer
  • Christian Jorgenson, Product Manager, Fast Electronics
  • Eric Kloor, President, DraCo Systems
  • Jan Piros, Product Manager, miro Computer
  • Steve Stautzenbach, Sales Director, Ulead Systems

Stephen Muratore: Now, let's kick it off. What are the pros and cons of analog and digital video? I'll throw it to anybody who wants to take it.

Christian Jorgensen: I think the reality for all of us is that it's a mixed world. There's no pure, simple, one-way only, "it's only linear, it's only analog, it's only nonlinear, its only digital." It's not that simple--the lines are very blurred. And we're in a transition process. The future is digital.

Jan Piros: Nonlinear editing is very convenient. In the past, before the computer was used, people were doing traditional cut-and-paste stuff in publishing. The computer, just by adding the "Undo" feature, has really helped a lot of people in different ways. In nonlinear editing, you can go in and do a whole bunch of cuts and edits, and experiment with your videotapes and do a lot of production things that in a linear sense would be very expensive. Digital has a lot more flexibility to do all kinds of experimenting, processing and manipulation. But it is the quality of a videotape that is actually passed through a computer to put out to a final product, out to a recorder--that's important. It depends on the quality of the capture board itself. Whereas, in the analog world, if you do a straight dub, the quality is there almost every time.

Linda Frager: I think the other issue for consumers is the ease of use and trying to take some of the frustrations out of making your own movies or creating videos. When you're into the analog video world, once you put your order of video clips in, that's the order you have to keep unless you have to start all over. When you have nonlinear and digital, you are able to rearrange the order of your clips, and that takes some of the frustration out of dealing with video.

Steve Stautzenbach: I think that flexibility also extends to the delivery of video material, where digital allows you to edit for tape, for CD, for the Internet, for whatever else is next. This is one of the great benefits of the digital world.

Joyce Chung: I would agree with all of those statements. One other practical thing if you are going to do special effects like A/B rolls: you really need only one deck, or one video source, because once it's digitized, you can do whatever you want with it. You don't have to have an A deck and a B deck and then a record deck.

Christian Jorgensen: I really want to say to all of you in the linear world that it's really important to bridge these two worlds. It's important that we, the manufacturers, give you the bridge between the world you're in today and the world you're going to be in tomorrow or five years from now.

Stephen Muratore: Perhaps a couple of definitions are in order here. When we're referring to nonlinear editing, we are fundamentally referring to video editing that's done from the hard drive. When we are talking about linear video, we are talking about tape-to-tape editing. The latter is called linear editing because all of the shots are laid on the tape in a row. When they're on a hard drive, you have random access to any shot in any order. There is another breed in the middle which we've been referring to as hybrid editing systems. This has both linear and nonlinear aspects. A hybrid system incorporates both the random-access interface and the advantages of tape-to-tape editing.

Moving on: would any of you care to address the impact that DV (the new Digital Videocassette format) has had on the nonlinear editing industry, and on your company in particular?

Christian Jorgensen: It just so happens we [Fast Electronics] have a new DV product. We've been working very closely with Sony on the development of some products, and one of the things that DV represents--and it's really remarkable--is that it's the first time we have the ability to go right from the camcorder's tape and keep the signal digital all the way through the entire process of editing.

How many of you have a DV camcorder? The projections are that in 1997, we'll go from the established installed base of 100,000 fitted with Firewire, to over a million. One thing I want to caution you about is to make sure that you look at DV as part of an integrated system--that you make sure that your existing technology, your existing investment in footage, camcorders, decks, and all the rest--becomes part of this new system. But for all of you, make sure that you get a DV camcorder, that's first and foremost, because it is going to be your most flexible tool.

Joyce Chung: With a system like Premiere--which is an open environment--you can plug in new codecs that come along, like DV. The Cinepack, Motion JPEG, and now this new DV format can be plugged in through QuickTime or Video for Windows. You don't have to throw away your software or your system--you can get these new cards that plug into your system that have the Firewire connector. Now you can bypass the step of digitizing, going from analog to digital, because it is already digital. You are not going to lose any quality, and there's no generation loss. In fact, DPS has a DV product, Fast and miro are all going to have DV products, and other companies are jumping on the bandwagon as well.

Jan Piros: It is nice to think about DV and the quality that you get, but it's pretty pricey to get into DV. Because it is emerging technology, a lot of the components are hard to get. You've got Sony with the Firewire data port. They just introduced their DV VCR at this show. Three of us are making cards that will be coming on the market pretty quickly. But at the same time, Sony has such a hold on the DV technology that a lot of the cards are going to be very expensive. Right now, for instance, the Motion JPEG board is under $1000. A board based on a hardware DV codec is a little bit more than that. That's the whole problem with it--it's an emerging technology now--and I know a lot of you are asking, "Should I jump both feet into DV right now?" The camcorders are a perfect investment. It's good to get right away because then you're set up for the future; you can either use the analog output or the Firewire output, but when you get into using DV and the computer--it's an emerging technology.

Some of the drawbacks of DV are that it is not a scaleable compression ratio--it's set at 5:1 all the time. Also, the video window that can be displayed on the computer is set at a particular resolution, so there are a number of things that we as hardware people have to really watch out for.

Steve Stautzenbach: Just to echo Joyce, your PC-based software products are all open architecture, for the most part, so your investment will just move forward. When our partners at Fast and miro deliver you a board, we at Ulead will recognize the codec. There are actually some additional things from the software side that we can move forward with as this technology matures. A number of you have used two technologies in your discussion--DV and 1394 Firewire--which are two technologies moving forward in parallel.

Jan Piros: Software is actually a very important thing coming up now, because--if any of you went to MacWorld--there was an introduction of a 500MHz machine. Intel wants to put everything on their CPU--they don't want to have board makers come out that do specific applications; they want to sell you CPUs every six months. So what does that mean for us as digital-video people? It means that a lot of the chips being made now do compression in Motion-JPEG or DV compression using a hardware codec. A lot of that can be transferred into software and processed by the host CPU. This is another thing that you have to watch out for. The software is going to be a very important component. You won't have to have a specific piece of hardware; you just have to get video into your computer, and the host CPU can do all of the compression and all of the processing.

Christian Jorgensen: Understand that in DV, the video is compressed at the camcorder, and once it goes on to the cassette or down the Firewire--which is nothing more than a high-speed digital transfer device--if you do a cuts-only edit, it stays compressed. What people need to be clear about is that once you add transitions, effects, titles, filters--you need to recompress the video once it's done. I don't think in the industry that we are being honest enough about telling you that before you get that DV board home, you'll need the efficiency and the speed of an extremely fast gigahertz CPU, or, more realistically, a hardware codec.

Stephen Muratore: Let's pause for another definition: Firewire and 1394. If you look at any of the Sony DV cameras, you'll notice that there is a new kind of jack that you have never seen before, a small rectangular black jack--the Firewire output or the 1394 jack. Through that jack, you can transfer digital video to or from the camera. It's called a digital camera because it records a digital video signal onto tape, as opposed to the analog signal recorded by most camcorders. If you want digital video to come out of the camera, it has to come out through the Firewire jack. Otherwise, if you use the regular jacks, the RCA plugs or the S-video jack, what you are getting is analog video out of a digital camera. Its high-quality, but it is still not digital. The importance of Firewire is that you can edit digitally all the way if you are able to connect that Firewire jack either to a recording deck, such as the Sony deck, which is itself a digital video deck, or through a Firewire board that you would plug into your computer, then directly onto a hard drive.

We've hashed over DV pretty well. How about a bit on MMX? What does MMX mean to the industry, to nonlinear editing, to your company, and to videomakers now and in the future? Eric, do you want to try first?

Page: 1 2

Want to learn more? People that read this article also read:

  • Sponsors

Rate This Article

Rating: 1 (Poor) - 5 (Excellent)

1 2 3 4 5
How would you rate the author of this article?
How Would you rate the overall value of this article?
How would you rate the graphics?
How would you rate this article's method (i.e interview, tutorial, narrative) for explaining this topic?
How would you rate the depth and length of the article

Related Information