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Sony Pictures Digital Vegas 5.0 Editing Software Review

D. Eric Franks
November 2004

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When editing applications upgrade a version, the improvements and additions are often at the professional edge. Casual editors might not even notice the differences. Such is the case with Vegas 5.0. It is a better app overall, but if you are happily using 4.0, you might not even notice that you've upgraded. If you are looking for your first serious editing application, Vegas should be high on your shortlist. In addition to a large grassroots following, we're starting to see Vegas make serious inroads into professional production houses. Anecdotally, for example, a local newspaper ad recently offered work for a "Premiere or Vegas editor."

Custom Control

Vegas 5.0 basically looks almost exactly the same as 4.0, which is a good thing. In the interface department, you can now totally customize the keyboard and workspace to your liking and save the layout. Another customization option lets Vegas use a standardized MIDI control protocol so audio professionals can drive Vegas using a compatible mixer and, during subsequent playback, envelopes on Vegas' timeline can drive the mixer. Extreme customization even extends to gaming joysticks, which you can use to control track sliders, surround panning and color correction. It's a gimmick today, primarily because it uses gaming gear and requires manually coding configuration files, but it could be used to create professional manual user interface tools, such as those found in Sony's $90K Xpri system.

Envelope control is improved. As with the previous version, you can record slider changes in real time as you watch the playback. During playback, Vegas automatically draws an envelope on the timeline as you fiddle with the controls. This works not just for audio volume/pan controls, but for fade levels on video tracks. Keyframe thinning is instantaneous and efficient.

Compositing

Compositing has always been a strength of Vegas editing and we saw some improvements here, too. The mask creation tool is really quite useful and lets you create and animate Bezier masks point by point. We found this especially useful in limiting effects and we could track objects easily (but manually) in the source video. The excellent real time playback color corrector from the 4.0 version is about the same; we liked the new ability to invert the mask so that you can produce a "Pleasantville" desaturation effect.

The track motion dialog looks roughly the same, but has an entirely new dimension to it, literally. In the 3D mode, a track (layer) can now be manipulated in 3D space, complete with the various view windows (top, side, front). This is something you'll only see in real 3D application or in some dedicated compositing applications, such as After Effects (after version 5 anyhow).

Vegas has changed the compositing model a bit in version 5 with something called track nesting. All this is, really, is a new way of grouping tracks and determining a compositing hierarchy. Confusingly, track nesting in Vegas is a completely different concept from the excellent nesting features found in Avid, Premiere and Liquid Edition, where nesting is a useful timeline organizational tool.

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